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CHRO Training with AR & VR: The Future of Corporate Learning?

March 10, 2021

What will the future of corporate learning look like? We asked a Chief Human Resource Officer (CHRO) about training leveraging this technology. The CHRO’s unique sense of corporate immersion and experience allowed them to share AR and VR technologies will be the next big tools in the future.

Sam Palazzolo, Principal Officer @ The Javelin Institute

What are AR and VR?

Virtual Reality — VR — uses computer-generated stimulation to immerse some one in the illusion to be part of an experience, a landscape, or other imaginary situation somewhere else. Technically, it is a computer-generated three-dimensional environment a person can research and socialize with. Augmented Reality — or AR — is more than a tool to grab and train. In reality, it is quickly surpassing the use of VR and is anticipated hitting worldwide sales of $138.78 billion by 2021.

Sounds impossible? Not necessarily, since the technology is said to be cheaper and easier to use when compared with VR. Plus, AR does not require users to rely on expensive, headache-inducing head sets, and it is a definite advantage. As far as AR can be involved, it generally just lays the information in the start. Users may apply AR technology to create their tasks simple, easy, and quick.

Let us imagine you’re an automobile mechanic given the job of fixing the engine — a common-enough job. Except, you’re simply an expert in working on Chevrolets and this is really a Jaguar. As you get the hood upyou notice that there are many differences between both.

Would AR & VR Help Corporate Training? Yes!

All that really needs doing is overlaying the Chevrolet engine using Jaguar parts. And leaving the hood, AR will help in differentiating and identifying the parts that you have no idea and viewing how the bits fit together. Since you are engaging of one’s senses physically and creatively, the information sticks into the brain far better. This is the sweetness of AR — learning gets very easy. Now the entire world is hungry for more. But can there be a location for AR and VR besides in the area of entertainment and games?

Statistics imply that 77 percent of millennials and 47% of seniors are more than happy to utilize AR and VR within their work lives. Thus, contrary to popular belief, AR and VR have located a new house in workplace training. Together with more AR and VR software becoming main stream, companies got more bandwidth to leverage the advantages of the immersive technologies — in particular, in verticals for example training, promotion, and sales.

Implementing AR & VR in the Corporate Learning Experience

Countless circumstances fuel the market for VR training. Creating real life simulations can be costly, dangerous, or just plain simple. Even then, it could well not have the desirable impact on employees, also on millennials particularly, as their expectations border on working in ‘smart offices’ at the not too distant future. VR will revolutionize the workspace and make workers more productive — at least, that’s what 49 percent of how Gen Z employees believe. Much more because they do not find their current offices smart .

This isn’t a thing from a science fiction movie. Nevertheless, the technology has potential. Think of resources including WebEx, Zoom, and FaceTime today. No matter how complex these video conference platforms are, even whenever you have a look at your coworkers on a monitor, the ability is lackluster. And AR/VR will alter this team collaboration and in fact take it up a notch up by deducting potential challenges turn in glove using remote working.

The target for almost every enterprise is to boost its on-boarding experience. And VR offers the ideal first touch to get new employees, before they have started on the job. This is often a excellent confidence booster, designed for functions that may be stressful. The goal is to make certain that employees become comfortable and familiar with fresh workplace settings. That way, their devotion and motivation to work automatically skyrocket. The realization that the possibility of VR is unlimited is not there. Yet, most enterprises carry on with video-based online learning programs to their employees instead of go down the VR road.

SUMMARY

When it comes to training new employees, traditional training, eLearning, and on the job training can collapse experience. That’s because extending roles in corporates demand more hands on instruction. Learning simulations together using AR and VR together can deal with this gap as they offer you a wider outreach. This comes in handy when complex knowledge has to be transferred specifically in cases of dangerous workplace scenarios, helping students manage difficult-to-observe phenomena that infrequently occur.

Article by Javelin Institute / Filed Under: Blog / Tagged With: ar, chief human resource officer, chro, corporate learning, training, vr

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